GEEK // MULTIPLAYER
Good games. Real rivals.
Open a strategy-game lobby. Request a game. Take your next move together.
Enter the game lounge
Use your existing Geek player, or start a guest session on this device. Your display name is shown to opponents. Games are casual and untimed, with no XP or token rewards. Set your display name in My HQ before inviting an opponent.
My Games
Up to 10 active games. Return with the same Geek player to resume. New games appear here automatically; older invitations still work through their room links.
Enter the lounge to set up optional device notifications. Your turn badges work whenever you return.
Find your next opponent
Have an invite?
Opening a room does not start a game. Request to play, then wait for the host to accept.
Open public lobbies
Tap your piece, then a marked destination. Moves are checked by the server. No takebacks in online games.
Move history
Unaccepted invitations expire after the selected period. Once both players start, there is no time deadline. Chess ends by its rules, agreement or resignation. Reopen the invite on the same Geek player to reconnect. Closing this page does not resign. No clock or automatic disconnect loss.
Play your way
Host plays White in chess or Gold in the other games and moves first. The accepted opponent plays Black or Cyan. Only one request is accepted per room. You can resign or offer a draw; a rematch starts in a new lobby.
Chess includes castling, en passant and your selected promotion piece. Chess rules draw automatically on stalemate, repetition, fifty moves or insufficient material. Checkers requires captures and continued jumps, with crowning ending the turn. New strategy games show their rules with the board. Battle Geek fleet layouts stay private to each player. Chess has no artificial move limit; other games retain a 600-action practice limit. Online games have no undo.